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1. Wrecked relics - in Science and Industry [original thread]
Got a 3 run tengu from a wrecked hull today.
- by Dan Treva - at 2009.04.02 05:44:00
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2. phpbb3 api registration mod? - in EVE Technology Lab [original thread]
It would be nice to have one that worked like the SMF registration. 1. User registers with API info 2. Creates user with the main toon they selected above 3. Auto adds to appropriate groups... Example: Corp Group, Alliance Group 4. If Corp / Alli...
- by Dan Treva - at 2009.03.06 21:53:00
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3. accVIEW - Corporation Background Check Application - in EVE Technology Lab [original thread]
Looks good mate. Only thing I can think of, is a way to link multiple requests to a single account. Example: Player A wants to sign up, he has 3 accounts. Player A Main Account - Player A 2nd Account - Player A 3rd Account Right now, they a...
- by Dan Treva - at 2009.02.21 19:12:00
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4. Character Skills PHP App - in EVE Technology Lab [original thread]
He hasn't officially released v3. But v2 thread is here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=411649
- by Dan Treva - at 2009.02.20 23:42:00
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5. PHP Api Library - in EVE Technology Lab [original thread]
Originally by: Kyara I've been using this API for a private Project of mine, so i might aswell make the code to it public. Page with Download and Instructions: http://trac.beerta.net/trac/EveTool/ Screenshots: http://files.beerta.net/g...
- by Dan Treva - at 2008.12.12 02:51:00
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6. Eve Science and Industry Monitor - in EVE Technology Lab [original thread]
Beta is working much better. Only thing I can think of that would be much better, is if the full API would bring in all of the corp run jobs, instead of just those assigned to the character who's API is being used. That way, the corp directors c...
- by Dan Treva - at 2008.11.14 17:28:00
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7. Right Click - View Available Contracts - in Player Features and Ideas Discussion [original thread]
We can right click on items in our hanger and view market details. How about one that allows us to view current available contracts for that item? It would save having to open the screen, typing in the name, finding the correct name from the que...
- by Dan Treva - at 2008.10.30 00:14:00
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8. EvE InGameBrowser - PHPBB3 Interface - in EVE Technology Lab [original thread]
Does it still allow OOG viewing with regular skins? A simple readme with quick installation how to would be good too.
- by Dan Treva - at 2008.10.18 03:07:00
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9. Web-based Invention Tracker 0.1 Beta 1 - in EVE Technology Lab [original thread]
Any screen shots of it? Better details on what it does/is able to do would be great.
- by Dan Treva - at 2008.10.01 21:31:00
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10. POS-Tracker 2.0.92 - in Science and Industry [original thread]
Originally by: Mark Jones Having a problem with the mail.php file. When it is run it errors out with the following Could not get pos_info; Table 'mypos.pos_info' doesn't exist Any ideas what I have done wrong? You need to change a ...
- by Dan Treva - at 2008.02.08 19:14:00
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11. POS-Tracker 2.0.92 - in Science and Industry [original thread]
Being able to get a correct fuel calculation by putting in just the CPU/Power grid numbers would be great. Added 20+ modules, is a painfull process. If I have a Gallente Control Tower: CPU: x of 6,750 used PG: x of 3,750,000 used If there was ...
- by Dan Treva - at 2008.02.05 17:40:00
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12. Eve Character Checker - Quick VB program - in EVE Technology Lab [original thread]
Could use two things to make it more valid for spy checking. 1. Skillpoint total 2. Which account is currently training Looks good otherwise
- by Dan Treva - at 2008.01.03 04:14:00
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13. Fun Discussion about 0.0 Outposts... - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: SamuraiJack Jump Frieghters getting nerfed (no using gates). Frieghters cant use Jump Bridges. Woah... Where's that stated? Talk about making a 6-8B isk ship worthless :(
- by Dan Treva - at 2007.12.26 17:58:00
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14. New Blog, Chronotis on Invention in Trinity - in EVE Information Portal [original thread]
Originally by: CCP Chronotis Decryptor Changes Name : Prob Multiplier : ME Modifier Formation Layout : 1.1 : +3 Classic Doctrine : 1.2 : +2 Sacred Manifesto : 1 : +1 Circular Logic : 0.6 : -2 War Strategon : 1.8 : -1 I think this ...
- by Dan Treva - at 2007.11.22 21:45:00
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15. EVE API - Journal limit - in EVE Technology Lab [original thread]
Ahh right. Sorry. 1,000 entries or 30d which ever comes first. 1,000 entries fills up pretty fast in a larger/active corp. We have to download 3-4 times per day to capture it all.
- by Dan Treva - at 2007.11.14 01:58:00
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16. EVE API - Journal limit - in EVE Technology Lab [original thread]
It's limited to 30d or 1,000 entries, which ever is greater. I have to download twice a day to stay current with my wallets :(
- by Dan Treva - at 2007.11.01 16:14:00
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17. FIX the t2 freighters - in Test Server Feedback [original thread]
Who's even going to try freighter invention? Ship invention is around 15% success rate on avg. To make a single bpc for a freighter, takes about 1 month. That means you can make 12 whole copies a year. So, after 1 year of coping I can now do 12...
- by Dan Treva - at 2007.10.31 02:04:00
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18. Eve University - The reasoning behind wardecs? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Joachim Kato Edited by: Joachim Kato on 24/09/2007 14:12:56 Originally by: Sephora Maskim'Xul Simply put, the community cannot dictate to you who you wardec or for how long. But we just wish you all would choose ...
- by Dan Treva - at 2007.09.24 14:33:00
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19. Eve University - The reasoning behind wardecs? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Joachim Kato Part 1 Funny thing is how you, gallant friends, of Ivy League just destroyed what Kelduum and I were building for quite a time already. You see - we were having a very polite and pleasant (as all of the conve...
- by Dan Treva - at 2007.09.23 18:23:00
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20. Skill sheet script v0.5 - in EVE Technology Lab [original thread]
The RAR file worked for me. Might be an XP bug with ZIP files. I did find a missing file, and a small bug. If you have no skill training: level_act.gif is missing If you have a skill but not trained to lvl1: level0.gif is missing If you have no ...
- by Dan Treva - at 2007.06.26 18:35:00
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